Medical Ninja Trait
Jun 23, 2020 18:56:15 GMT
Post by /XxEN/ on Jun 23, 2020 18:56:15 GMT
Medical Ninja Trait
- Type: Standard
- Requirements:
- Must sacrifice 1 class slot to take the Medical Ninja trait.
- Must have a Stamina stat of at least 12.
- Must have a Health stat of at least 12.
- Must have a Chakra stat of at least 12.
- Description:
"All ninja villages have a group of medical ninja, those specially-trained shinobi who have a unique responsibility on the battlefield — to heal allied shinobi. A medical corp. will operate differently depending on which village the medic comes from; however, most villages can agree that the role of a medic is evasion and staying healthy (lest they be unable to heal their allies). A medic often builds a fighting style that compliments their healing abilities, although there are numerous varieties. " - History:
"The first medic ninja were followers of Asura Ōtsutsuki who learned to manipulate chakra to heal their comrades from illness. The first medical ninja were women, a tradition that seemed to hold true for many years, but recently more men have been going into the profession. When the medical ninja that Asura taught came to the village of Ninshu, they began to teach young children and support a new generation of medics.
Over time, as medical techniques spread and hidden villages came into existence, medics were given a significant role in the military. Medics were given an even greater role after Lady Tsunade required every squad in the Leaf Village to have a medical ninja on their team. Other villages followed the example and the casaulty rate of ninja in battle dropped temendously. Lady Tsunade’s student, Sakura Haruno, came upon even greater achievements in the medical field and developed techniques that saved many lives.
Now that peace has prospered for over two centuries, medical ninja are not as prepared as they once were. Ancient medical jutsu and traditions have fallen into obscurity, known only by the oldest masters. However in the minor nations, where wars are becoming more common, medical ninja are trying to develop rare and forbidden jutsu that will allow them to prevail in the battles to come." - Ranks:
Description: The character gets a permanet +2 bonus to the Health stat and unlocks the Healing skill.
Cost: -1 Trait Point(s)[/ul][/td][/tr][/tbody][/table]
Description: Character gets a +1 hp bonus, per character level, to all taijutsu damage and unarmed attacks.
Character gains a +2 bonus to genjutsu resistance.
Cost: -1 Trait Point(s)[/ul][/td][/tr][/tbody][/table]
Description: Character gain a Healing Hands ability which allows them to transform their chakra into healing energy. The user must be able to touch someone to use this ability. The user can heal up to 2 hp of damage per character level per round. It takes an entire round to use this ability. This ability takes a C-rank amount of chakra to use. Characters may only use this ability on up to one person at a time. This ability is considered a full-round movement.
Characters also gain a +10 bonus to the Healing skill.
Cost: -1 Trait Point(s)[/ul][/td][/tr][/tbody][/table]
Description: Character's Healing Hands ability is upgraded. Character can now heal 3 hp of damage per character level per round. Character can now heal a person in 2 seconds, but still may only heal a certain amount per round. Character may heal multiple people per round, but it always takes 2 seconds per person, a movement per person, a C-rank's amount of chakra per person, and the user must break up their total amount healed so they don't go over the maximum amount per round.
Cost: -1 Trait Point(s)[/ul][/td][/tr][/tbody][/table]
Description: Character gains the Hundred Healings Mark, which looks like a purple rhombus, which is placed on their forehead. Every day the character puts a little chakra into the seal, storing it for later use. When released, the seal spreads over the user's body and looks like purple, swirling tattoos. A character can only release the seal once every out-of-character month (or every 2 IC months). When released, the seal will stay open for 1 round per character level. The character will gain +2 to all stats. The character will gain +3 hp regeneration per round. The character's chakra will take on a purple aura (for those who can see chakra), and none of their techniques will count against their chakra reserves. All techniques and abilities act as if the character has +2 levels while the seal is active, meaning that the range or power might be more powerful.
Cost: -1 Trait Point(s)[/ul][/td][/tr][/tbody][/table]
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